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Interview with ‘Behind The Glass Audio’ Magazine Nov/Dec20
Thanks to Deborah Skeldon, I was invited to interview in this jam packed women only issue of ‘Behind The Glass’ I talk about my audio career thus far, some projects I’ve been involved with. Link to the check out the full article is at the bottom of the page. Enjoy! Link to read the full…
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#Noisevember 2020
Throughout November 2020, I’ve been taking park in designing a sound by following a list of prompts to spark inspiration and posting these clips on Twitter and Instagram most days. It has been such a fun challenge and inspiring to see what other sound designers have been doing with these prompts! Follow me on twitter…
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VFX Sound Design Contest_asoundeffect.com
Recently I decided to challenge myself in taking part in an international sound design contest ran by the brilliant asoundeffect.com The challenge was to create audio for the short vfx clip by only using (This is where the fun begins! ) both synthesized and recorded sounds – the recorded ones must be recorded at home.…
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Asoundeffect.com Creative Sound Design Contest
Recently I decided to challenge myself in taking part in an international sound design contest ran by the brilliant asoundeffect.com The challenge was to create audio for the short vfx clip by only using (This is where the fun begins! ) both synthesized and recorded sounds – the recorded ones must be recorded at home.…
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Virtual Reality, Pyscoacoustics and Game Sound
An Introduction to Vitrual Reality, Pyschoacoustics and the demand on Audio The push for compelling VR experiences is a current trend in the video game industry, and the demand for Audio is crucial for creating a persuasive VR experience. As the key role that audio cues play in our sense of being are presented in an…
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Interactive Music in Video Games
An Introduction on Interactive Music in Games Scoring music for games relies on many techniques inherited from film scoring, including harmonic, dynamic and rhythmic development, cadences and themes. The main function of music in media is to support the emotion, although, video game music differs significantly from music found in linear media such as film…
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Film Score and Music’s effect on Emotion
Introduction One of music’s most basic functions in film is to convey emotion to the audience. This blog post attempts to break down a scene and how we perceive the musics method within the scene, considering what does the music evoke in or communicate to us? In the book ‘Hearing Film’ Kasabian states “Music draws…
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Procedural Sound Design in Games
Procedural Sound Design. An Introduction This blog post discusses ‘Procedural Audio’ and the use of ‘Procedural Sound Design’ in video games. ‘Procedural Audio’ is a term first popularised by Andy Farnell, where sounds produced are the result of a process ie: using a system to synthesise notes themselves using software such as Max to generate…
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Game Music Functions In: The Last Of Us
In Naughty Dogs 2013 hit game The Last of Us therein lies a tale of horror, lost humanity and lingering hope. A game that is critically acclaimed for its compelling narrative and a perfect demonstration of Immersion in effect. Immersion is a term used to describe a deep mental involvement in something. According to the…
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Welcome & Introduction
A new blog for 2019! My name is Sarah Sherlock, I am a Musician, Composer & Sound Designer from Dublin, Ireland. My background as a musician is as a guitarist. From an early age I picked up the guitar and found I had an ear for music. I played in many bands growing up, in…