WALL-E Sound Re-Design

skills used: sound design, foley, synthesis, editing, mixing

The idea for replacing the sounds in this scene came from wanting to play with robot vocalisations, portraying character emotion through the choices of sound, and the spaces within the environment.

‘As sound designers we bring life to worlds that would otherwise be without an audible character, stuck in the silent void of space.We add information such as location, time of day, mood, and most importantly the emotional state of a moment. The slightest change in sound can vastly alter how a moment is perceived emotionally by an audience, so to me, it is one of the most important things to remember when designing sound. Sound tells a story, and the emotion you set with sound supports that story’ – Jason Cushing

 

Published by Sarah Sherlock

Irish sound designer and composer. Audio Design for games, film, branding & more.