Main Skills: Creative Sound Design, Mixing, Field Recording, Logic Pro, Reaper, Game audio: Wwise + Unreal Engine 4, Scripting with Blueprints, Foley/ Syncing,

Additional Skills:  Multi-Instrumentalist, Scoring for Film, Production Music, Underscores and Themes for podcasts, and visual media,

Hi I’m Sarah Sherlock !

I am an enthusiastic and experienced sound designer from Dublin, Ireland, focused on creating compelling audio for games. I have a range of sound + music production skills, In depth knowledge of the creative and technical requirements of bringing linear and interactive media to life with audio.

I work with game developers and production companies to deliver amazing, high quality experiences with sound! I’ve an eclectic background in music production and performance before getting into audio design. I have always been interested in creative media, music, film & video games, and as I started to experiment with producing and recording my own music, collecting instruments to create my own sounds, I found my passion in the world of game audio. Designing audio for games is the most rewarding experience for me!

I completed a post graduate in Sound & Music for Interactive Games at Leeds Beckett University, UK 2020. Here I acquired the skills of implementation of audio into game engines to compliment my music and sound design skills. Currently I am based in the UK and working with new studio Bonsai Collective on the upcoming ‘Luna Abyss’.

Additionally, I studied for 4 years at Pulse College, located in Windmill Lane Recording Studios in Dublin. Having graduated on their (C.M.P.G.) Diploma in Music Production for Games and a further BA (Hons) in Music Production, I learned my production skills over a range of sound and music creative and technical modules. During this time I also attended many guest lectures and masterclasses from established film and game composers and music producers. I became an Intern for the studio for short time after completing my studies here. For my undergrad dissertation, I chose to focus on scoring for visual media and rescored Frankenstein (1931) with an experimental soundtrack, whilst exploring the history of horror film soundtracks. I was lucky to present this project at Horror Expo Ireland in 2017! This led me to pursue freelance projects as a composer for visual media before finding my calling in video game sound design.

When I’m not working on audio projects, I can also be found playing games, swimming, kayaking, socialising, watching films, painting, and spending time with my dogs! If you have any queries or think I’d be a good fit your project or studio, please do get in touch!

Want to work with me? Fill out the contact form below or say hello on social media to see if I’m the right fit for your project. Lets make some magic together!

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