
Spotlight:
Conceptualised Sound
Section 9 is an indie sci-fi platform adventure game in development. These clips were posted as a series of gif’s and I instantly became inspired to bring these to life with sound! Each scene requiring a specific attention to detail. Lasers, pickups, explosions, threat of immediate danger, zombies and big metallic creatures. My goal here being to challenge myself to design laser blasters from scratch (inspired by stormtrooper blaster sound) and to create a consistent atmosphere with ambience and reverb to place these sounds within the game world.
Recording behind the scenes
Gathering Sounds in an Industrial Factory – A fun day out, like Disneyland for any sound recordist! Some of these recordings became the source materials for my first independent sound library ‘Swarf’ which you buy from Asoundeffect here!
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Showreels
Blog
Interview with ‘Behind The Glass Audio’ Magazine Nov/Dec20
Thanks to Deborah Skeldon, I was invited to interview in this jam packed women only …
#Noisevember 2020
Throughout November 2020, I've been taking park in designing a sound by following a list …
VFX Sound Design Contest_asoundeffect.com
Recently I decided to challenge myself in taking part in an international sound design contest …
Virtual Reality, Pyscoacoustics and Game Sound
An Introduction to Vitrual Reality, Pyschoacoustics and the demand on Audio The push for compelling …
Current Projects
If you think I would be a good fit for your project, please say hello on social media or send an email