Gathering Sounds in an Industrial Factory A fun day out, like Disneyland for any sound recordist!
A collaboration with Game Dev, FickleSwimming on Twitter. I envisaged a phasing, bubbling melting laser for this tool. To create this, the main beam was created using Xfer’s Serum synth. For the weapon cool down, using my own recordings of an industrial compressor machine, layering variations of these with the synthesis, aiming to bring attention to the inner workings of the tool. To give the scene a sense of location, ambience of solar winds and rock/earth crackling melting.

A collection of ”Best Bits’ of sound logo re-designs and collaborations with VFX artists.
Game audio implementation demo of a Horror Level (Abandoned Hospital) in Unreal Engine 4. Sounds and Music were implemented into the locations, giving each room it’s own character, to create atmosphere as the player completes gameplay tasks – finding the gifts scattered throughout the hospital. These gameplay tasks were scripted using blueprints in UE4 and the sounds were implemented using wwise.

Sci-Fi + Action Sound Design Reel

A compilation of some sci-fi game sound re-designs. Including: Subnautica, INFAMOUS: Second Son, Destiny, Spider-Man, Titan Fall, No Mans Sky. A range of sound design skills were implemented, characters, impacts, foley, weapons, ships, and mixing perspectives from ambient to action scenes.





Current Projects

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