ABOUT
Sarah Sherlock

MSc Sound + Music for Interactive Games, BA Music Production
Sound Designer for games& freelance composer. Currently working remotely from my home studio in Dublin, Ireland with intention to relocate.
sound + music for video games & more
SPOTLIGHT:
I re designed this creepy encounter from Little Nightmares 2 using sounds from my live violin and cigar box guitar to create an unsettling texture.
Fusion Rifle Sound Re-Design (Destiny) using various sound design techniques
Upcoming Titles




Neuronet: Mendax Proxy (Dream Harvest, I was subcontracted by PitStop Productions) My role was to create audio assets for the in game narrative cards on 11 of the game locations. This included bringing the characters and environment to life with sound which reflected the actions, locations, characters and aesthetic of the cyberpunk art style. Nominated for Best Narrative & Best Mobile Game IndieGame Awards 2022,Coming in 2022 to PC, mobile and nintendo switch.
Sheep Tag 2 (Luna Wolf Studio)The classic cat and mouse game! Sheep Tag 2 is a team based asymmetric RTS/MOBA hybrid unlike any other game. I was the lead sound designer on this PC game to be released 2022.
Working with writers and producers from Frame It Productions, I have been tasked with scoring music on upcoming short films ‘The Land‘ and thriller ‘Mask‘ which I will also be the Sound Designer. Understanding the principles of visual storytelling and the role played by sound and music to convey emotion, I deliver and mix audio which reflect the tension, mood, pace and emotion of a film. Coming in 2022 (Frame It Productions)
Submechanoid is a cyberpunk survival horror metroidvania. The game has a strong narrative focus with a story drip fed to the player between sections of tense first person exploration and combat. I am the Sound Designer and Composer on this retro horror ps1 style game, currently under development!
Blog
Interview with ‘Behind The Glass Audio’ Magazine Nov/Dec20
Thanks to Deborah Skeldon, I was invited to interview in this jam packed women only issue of ‘Behind The Glass’ I talk about my audio career thus far, some projects I’ve been involved with. Link to the check out the full article is at the bottom of the page. Enjoy! Link to read the fullContinue reading “Interview with ‘Behind The Glass Audio’ Magazine Nov/Dec20”
#Noisevember 2020
Throughout November 2020, I’ve been taking park in designing a sound by following a list of prompts to spark inspiration and posting these clips on Twitter and Instagram most days. It has been such a fun challenge and inspiring to see what other sound designers have been doing with these prompts! Follow me on twitter @sarahsherIock and @sarahsherlock.studio on instagram
VFX Sound Design Contest_asoundeffect.com
Recently I decided to challenge myself in taking part in an international sound design contest ran by the brilliant asoundeffect.com The challenge was to create audio for the short vfx clip by only using (This is where the fun begins! ) both synthesized and recorded sounds – the recorded ones must be recorded at home.Continue reading “VFX Sound Design Contest_asoundeffect.com”
Asoundeffect.com Creative Sound Design Contest
Recently I decided to challenge myself in taking part in an international sound design contest ran by the brilliant asoundeffect.com The challenge was to create audio for the short vfx clip by only using (This is where the fun begins! ) both synthesized and recorded sounds – the recorded ones must be recorded at home.Continue reading “Asoundeffect.com Creative Sound Design Contest”
Virtual Reality, Pyscoacoustics and Game Sound
An Introduction to Vitrual Reality, Pyschoacoustics and the demand on Audio The push for compelling VR experiences is a current trend in the video game industry, and the demand for Audio is crucial for creating a persuasive VR experience. As the key role that audio cues play in our sense of being are presented in anContinue reading “Virtual Reality, Pyscoacoustics and Game Sound”
Interactive Music in Video Games
An Introduction on Interactive Music in Games Scoring music for games relies on many techniques inherited from film scoring, including harmonic, dynamic and rhythmic development, cadences and themes. The main function of music in media is to support the emotion, although, video game music differs significantly from music found in linear media such as filmContinue reading “Interactive Music in Video Games”
Side Projects


Want to work with me? Fill out the contact form below or say hello on social media to see if I’m the right fit for your project. Lets make some magic together!